Davidson L. Haworth Blog
Greetings fellow writers and readers,
I travel the world on yearly book tours and I always receive questions about writing a novel chapter to chapter. Down below is the process that I use to write my books and I hope this may help anyone interested in the art of writing. Feel free to send a message with questions.
CHAPTER 1 -Story Creation Step 1 should reveal the following:
HERO'S PERSONALITY AND BACKGROUND SETTING
The main character ("Hero") is in his/her world (the "Ordinary World") doing the things (s)he normally does. At this point the Hero is not involved in any of the activities that will characterize the rest of the story. However, the Hero is in some way unhappy or dissatisfied in this Ordinary World, where everyone else seems quite content.
By describing the Hero's everyday activity and world, you can start to reveal (rather than just state) the Hero's personal characteristics and inner world, and what the root of their unhappiness might be. It may also be that the Hero has a particular strength or weakness of character that will determine how (s)he behaves later on, and that should be hinted at here.
Keep in mind that the Ordinary World of the Hero can be presented through some ordinary activity or the Hero's typical state of mind. Of course, what's "normal" or "ordinary" for the Hero is relative. In some cases - especially fantasies - the Hero's "Ordinary World" might, to us, be quite extraordinary.
Examples of Personality Revelation
* Don Quijote is shown in the opening of the book as a confused eccentric who has read too many books about chivalry.
* Dorothy in The Wizard of Oz is a dreamer who wants to get away from her life and escape beyond the rainbow.
* In Star Wars we quickly learn that Luke Skywalker is an innocent devoted to helping his parents.
The Hero interacts with the Hero's Helpers who populate the Ordinary World. These might be friends or colleagues or family. Whoever they are, they seem to be in a much more settled and happy state than the Hero. This unsettled state lays the ground for much of the FORESHADOWING and MOOD AND CONTEXT processes see below.
There needs to be just a hint of the "Extraordinary World" that the Hero will be entering in the future. This hint will in some way be connected to the Hero's Antagonist, though usually the Antagonist is not yet introduced directly.
Examples of Foreshadowing
* Don Quijote eyes his great-grandfather's old suit of armor and broken helmet, before dusting them down later to wear himself.
* In The Wizard of Oz, Dorothy meets the real people who will later become, in her dream, the scarecrow, tinman, cowardly lion and wizard, all of whom are elements of the Extraordinary World to come.
* In Star Wars, Luke is at home leading a very ordinary existence when he first discovers Artoo-Deetoo - the hint of an Extraordinary World.
MOOD AND CONTEXT
Story-Creation Step 1 should be a crafted prelude, presenting all the motifs that will later, bit by bit, come together in the overall picture. This opening Step should suggest an imbalance in the Hero's World - to do with the Hero's unsettled state - an imbalance that, by the story's end, will be redressed. Think of it as a piece of music, where the final chords will bring together in harmony all the disparate fragments of tunes and variant keys that have threaded in and out of the piece from the opening chords onwards.
Examples of Mood and Context
* Don Quijote, in his discussions with the village priest and others, reveals a world of lax morals and corruption that he feels duty-bound to rescue.
* In The Wizard of Oz, Dorothy is shown in Kansas, dreaming of a world 'somewhere over the rainbow’.
The scenes in this Step should take up about two percent of your story. (NB: For a 256-page novel this amounts to around five pages.) However, this is a guideline only and you should let the needs of your particular story dictate.
CHAPTER 2 -Story Creation Step 2 should focus on two main scenes or sequence of scenes:
1) Point of Attack
The Hero is presented directly with the "Extraordinary World". In theater terms, this Step is sometimes referred to as the "Point of Attack" (or P.O.A.). Something from the Extraordinary World (usually the World of the Antagonist) is witnessed or experienced by the Hero that is a kind of challenge, or call to adventure. Keep in mind that there are a number of ways in which the Extraordinary World might be presented to the Hero. It may come in a new activity, something that causes a change in the Hero's ordinary condition, some significant gain or loss in the Hero's life or suchlike.
2 Initial Reaction and Subsequent Response to Point of Attack In almost all Plot Category stories the Hero willingly accepts the call to adventure with little if any hesitation. However, it is quite possible that the Hero will show some reluctance to become involved, in which case someone or something must persuade them otherwise.
Examples of Point of Attack and Response
* Candide is banished from the Baron's castle in Westphalia and forced to wander homeless.
* In Star Wars, Luke sees the projection of the Princess, who begs for Ben Kenobi's help to save her. This having excited his curiosity, Luke begins inquiring about what has happened to Ben Kenobi.
TIMELINE The scenes in this Step should take up about six percent of your story.
CHAPTER 3 – Story Creation Step 3 should focus on: MEETING A HELPER/ALLY
In Plot Category stories, the entire step is the Hero's meeting with a Helper, or Helpers, who will assist the Hero in resolving the major issue of the story. The Helper may just give advice and moral support to the Hero or might also physically accompany the Hero throughout the adventure. He or she may do a mixture of both, cropping up from time to time in the story.
* Don Quijote finds Sancho Panza, a village peasant, to be his faithful companion on the journey.
* In Star Wars, Ben Kenobi, Luke's Mentor, explains to Luke the significance of Artoo-Deetoo's message. Initially, however, Luke refuses to answer the "call" and fight the Empire; so he turns back home. When, on his return, he finds that his village has been destroyed by the Empire he changes his mind and accepts the call to adventure.
The scenes in this Step should take up about five percent of your story.
CHAPTER 4 - THE EDGE OF ADVENTURE
Story-Creation Step 4 is the Step at which the Hero's "journey" is about to begin. The Hero is about to enter the Extraordinary World of the Antagonist. This Step includes some event, planning or preparation that sets up the first major turning point of the story (to come at the next Step).
* In The Wizard of Oz, Dorothy is thrown into space by a tornado.
* In Star Wars Luke enters the bar on the edge of the galaxy.
* Don Quijote and Sancho Panza make final preparations before setting off on their adventure, bidding farewell to friends and family.
The scenes in this Step should take up about 10 percent of your story.
CHAPTER 5 - POINT OF NO RETURN
Step 5 is the step at which the Hero steps squarely into the World of the Antagonist. He or she is at the point of no return and is committed to the journey ("crossing the threshold"). This Step should reveal the following:
WONDERMENT, EAGERNESS, ANXIETY
The Hero is fully immersed in a different, perhaps fearful, World. At this Step, the story should bring out clearly the Hero's reactions to the Extraordinary World, especially to those things that might cause wonderment, and even fear.
The Hero comes in contact with many of the Antagonist's Helpers but not generally or substantially with the Antagonist. Although the Antagonist might appear - at least symbolically - for the first time, at this stage the focus is clearly on the Antagonist's Helpers. The story shows how the Antagonist's Helpers go about carrying out his/her wishes and generally how they interact with the Antagonist. To some degree at this point, the Hero may interact with the Antagonist. Although the Antagonist is not yet the story's focus, his/her goals and motives should begin to be explained at this stage.
* In Moby Dick, Ahab speaks to the crew about the White Whale, indicating that this is no ordinary journey.
* In Star Wars, Luke arrives on the Death Star, where he meets its crew and the Emperor.
* Don Quijote and Sancho Panza set off from their village, bidding tearful farewells, and ride off towards their first encounter.
Step 5 is the first major turning point of the story. If we think of a story as having three acts, this is the transition to Act II and what all the preparation up to now has been about. Some teachers refer to the previous [first] quarter of the story as Exposition and this point as the beginning of Development.
Caution: Good stories never make the mistake of having the Hero appear suddenly in a new place for no obvious reason, even in an Action Adventure story, which has a strong emphasis on changing locations. In other words, the plot does not change at this Step, but must continue its logical progression.
The scenes in this Step should take up about three percent of your story.
CHAPTER 6 - ANTAGONIST'S HELPERS TEST HERO
Story Creation Step 6 is the Step at which the Hero is in a near-continuous "test" with the Antagonist's Helpers. These tests, and those still to come, will press the Hero into a gradual, subtle learning process. A process that will lead to a major change or discovery later in the story, this could consist simply of the Hero discovering more about what is going on: for example, who his/her enemies are, who his/her friends are and generally how things work in the Antagonist's World.
Show, Don't Tell
Try not to spell out this learning process; instead devise scenes that reveal the beginnings of the process by the nature and outcomes of the tests.
* Candide, in his search for meaning and happiness, finds himself kidnapped, shipwrecked and in an earthquake.
* Don Quijote has his famous fight with the windmills, convinced they are giants. For him the Antagonist is harsh reality, against which his lofty ideals and delusions do battle.
TIMELINE The scenes in this Step should take up about 22 percent of your story.
CHAPTER 7 - ANTAGONIST TESTS HERO
Story Creation Step 7 continues the push and pull testing period begun in Step 6. The Hero is now, however, facing a number of challenges and difficulties coming directly from the Antagonist, while the Antagonist's Helpers are largely in the background.
The Hero's Learning Process Continues
As in Step 6, the Hero is still being tested, by whatever means. Through the tests, the Hero continues a very gradual and subtle learning process, a process that will lead to a major change or discovery later in the story. As this is an Action Adventure, these tests will probably all be taking place in different locations. This also helps to keep the story pacy and exciting.
Show, Don't Tell
Again, try not to spell out this learning process; instead devise scenes that reveal the beginnings of the process by the nature and outcomes of the tests.
* In Star Wars, Luke, with his Ally Hans Solo, faces various challenges directly from Darth Vader (the Antagonist) as well as from his Helpers.
* In Moby Dick, the white whale repeatedly attacks the Pequod as Captain Ahab pursues the whale relentlessly.
The scenes in this Step should take up about 11 percent of your story.
CHAPTER 8 - DESPAIR
Story Creation Step 8 completes roughly the middle of the story (what some refer to as "Development"). It is both the personal-crisis moment for the Hero and the point of near-triumph for the Antagonist.
PERSONAL CRISIS FOR THE HERO
Since the Antagonist has gained an overwhelming advantage over the Hero in the ongoing "tests" in Steps 6 and 7, the Hero is now facing the darkest time and suffers either a serious reversal of fortune or a confrontation with death itself.
It is, in short, the personal-crisis moment for the Hero. (At the end of the story, of course, there is also a crisis, but generally that will be a plot crisis - the final resolution, as it were, of the elements that have been building all along - not a personal crisis.)
Up to this point there have been many conflicts - that is what makes for a good story. However, in all those instances, the Hero as well as the reader, has a sense of optimism, even though the Antagonist and the Antagonist's Helpers have created persistent difficulties for the Hero, the Hero hasn't given up, or even pretended to give up ... until now.
NEAR TRIUMPH FOR THE ANTAGONIST
With the Hero in danger of being overcome by the Antagonist, Step 8 is the Step at which we'll get to know the Antagonist personally. Interwoven throughout this Step is the presence of the Antagonist and the Antagonist's World.
Only the external nature of the Antagonist should be revealed; there should be no sympathy or psychological observations.
* Don Quijote, after a series of crushing defeats, loses all hope and shows signs of losing his faith/delusion.
* Candide is whipped and left bleeding in the plaza following an auto-da-fe where his long-term mentor Pangloss is hanged.
The scenes in this Step should take up about 12 percent of your story.
CHAPTER 9 - HERO BOUNCES BACK
Story Creation Step 9 begins what some teachers call the "Resolution" section of the story (in the "three-act system" this is the final part). It is so-named because the story is now leading directly to a major resolution that will, in the case of an Action Adventure story, see the Hero overcome all obstacles. This is a crucial Step in any story, for it is the stage at which the Hero bounces back from despair and gets a second chance. He or she escapes the immediate danger of the previous Step, and, at least for now, eludes the Antagonist. This Step should reveal the following:
PROFOUND CHANGE IN THE HERO
The Hero learns something, not about him/herself so much as about the immediate predicament. This knowledge allows the Hero to overcome the immediate obstacles and eventually win the day. The Hero's fortunes have changed; the tide has turned.
THE HERO'S MOST REMARKABLE QUALITIES
At this point the most remarkable qualities and strengths of the Hero should be brought out. These qualities and strengths could be mental, or related to character, but in an Action story are more likely to be physical or even superhuman. Whatever form they take, they signify the most important plot development in the story.
The events and actions occurring at this Step should illustrate how the Antagonist has faltered in some way so as to allow the Hero to escape.
A NEW STAGE
This Step should bring the Hero to a new stage, where the Hero now has a good chance for the final confrontation with the Antagonist, which is to come in Step 11.
* Candide, destitute and in pain, is delighted to be reunited with his love Cunegonde, who rescues him from his miserable state.
The scenes in this Step should take up about three percent of your story.
CHAPTER 10 - CONFRONTATION LOOMING
Story Creation Step 10 is generally a setting up of the confrontation to come in the next Step. It usually focuses on some or all of the following three main scenes or sequences of scenes:
TRANSITIONAL INCIDENT OR RECOUNTING (Optional)
In many stories, Step 10 can begin with a short incident or a recounting of events by the Hero. This explains how the Hero got from the point of the major change (in the previous Step) to his/her current situation. It may be very short, and in some stories it may not even occur. Note that in some stories the confrontation, which normally begins at the next Step, may be so long that it needs to begin at this Step. In such instances, this Step might start with only a very short set-up scene (if it has one at all) before beginning the confrontation.
HERO PREPARES FOR CONFRONTATION
The majority, if not the entirety, of this Step is devoted to readying the main characters for the confrontation, which will begin immediately in the next Step. The Hero may have a renewed sense of confidence and may be busy preparing for the confrontation. In an Action Adventure, the pace will not slow down for this preparation, and the Hero will be thinking on his or her feet, fast.
ANTAGONIST PREPARES FOR CONFRONTATION
The Antagonist, now desperate, is also preparing for a confrontation with the Hero and is still in hot pursuit of the Hero.
In the previous Steps, the Antagonist has had all of his/her sophisticated plans and efforts thwarted by the Hero. But the Hero has been winning lately in spite of the Antagonist's best efforts. The Antagonist might therefore now conclude that the only way to deal with the Hero is to remove him/her - in some cases by killing the Hero. Thus this Step always gives the sense that the stakes, and tension levels, are now very high.
* In Moby Dick, the white whale is now circling the boat while Captain Ahab and his men gather all the weapons they can find to kill it.
The scenes in this Step should take up about 11 percent of your story.
CHAPTER 11 - CONFRONTATION
Story Creation Step 11 is the Step at which the Hero confronts the Antagonist directly and it should focus entirely on the life or death struggle between the two. Although the Hero may have had other dealings with the Antagonist in past Steps, this time the Hero makes a public display of his or her new confidence and knowledge. The fight marks the Hero's general proving of him/herself and his/her application of what has been learned.
This Step is the resolution of all the plot development to this point, and it is the plot that must be central to this Step. The Hero has already had his/her personal, or character, transformation. Now it is time simply to take action and defeat the Antagonist once and for all. This Step is usually the most exciting of all.
* The white whale Moby Dick wreaks destruction on the Pequod, dragging Captain Ahab to his death and sinking the ship. Ishmael manages to swim ashore.
* In The Wizard of Oz, the Wizard has difficulties granting Dorothy's wishes for her friends, but finally solves their problems. Then, he tells Dorothy that he can get her back home, travelling in a balloon, if she clicks her magic shoes together while reciting the words "There's no place like home".
The Antagonist as Sympathetic Figure
There should be little, if any, sympathy for the Antagonist.
"Death" of the Antagonist
Often, a result of the confrontation is the "death" of the Antagonist. Note that, although the "death" might be a literal death, it can also be a symbolic one, referring, for example, to the Antagonist's loss of power or control. However, you should bear in mind that an Action Adventure story must end with a suitably dramatic event.
The scenes in this Step should take up about 10 percent of your story.
CHAPTER 12 - RESOLUTION
The final Story Creation Step, Step 12, is composed of two main parts:
1) Final Resolution of Conflict
The final conflict is resolved, the antagonist defeated - which takes up most of this Step.
2) Restoration of Balance/Return to the Ordinary World
The Hero physically returns to the Ordinary World after the final resolution. However, the imbalance in the Hero's World in the opening Step has been redressed, and the Hero's problems eliminated. So the Ordinary World is not quite the same place as the beginning.
Endings: Happy or Tragic
A plot-driven Action Adventure story will always have a happy ending, and this is primarily where the Category of your story is made clear.
* Don Quijote and Sancho Panza arrive back at their home village triumphant, convinced they have brought morality and justice to the world.
* In Moby Dick, the narrator Ishmael returns home, the sole survivor of the whale attack. His yearning for a sea adventure is now sated, and his youthful dissatisfaction with mundane daily life quelled.
* Candide finally reaches home and concludes that the only sane philosophy in life is be content to "tend the garden".
The scenes in this Step should take up about five percent of your story.
On a clear and vibrant sunny day in the city of Anaheim, California, taco trucks and Super Heroes gathered for a three day weekend that is second to none (except ComicCon). The Anaheim Convention Center has some incredible events throughout the year, but nothing can compare to the mega comic book convention titled "WonderCon!" Like every convention there is a good, bad, and ugly side of the whole experience and conventions in Europe and the rest of the planet needs to pay close attention at what Comic-Con International does in regards to organizing a convention. If there is one thing Americans do well it is conventions and WonderCon is one of the largest you will ever experience with hundreds of exhibitors, professionals, guests, video games, and much more.
First allow me to start with the good of Wondercon and the absolute wonder that is WonderCon. The best thing about the convention is all the great Cosplay guests and without the Cosplay this would have been just a basic convention. It is actually better to take photos with Cosplay guests than meeting actual guests. Cosplay is a fun experience for all people who come to a convention and it is basic fans dressing up as their favorite comic book heroes, video games characters, and fantasy. There was more Cosplay at this convention than majority of conventions and having the chance to meet such excellent fans who have such desire to share their Cosplay experience is a blessing for any convention. Having the opportunity to take pictures with X-Men, Captain America, Ms. Marvel, and Halo is actually more fun than spending your hard earned cash on meeting Stan Lee, but let’s stick to the good.
WonderCon also has exhibitors by the truck loads and a fan can find anything that they are looking for until they run out of cash and then it is time to take a trip to the ATM. There are some very bad exhibitors, but the majority will cut you a good deal on comic books if you wheel and deal with them.
Now the bad and I regret to say that there is a bad and ugly at WonderCon, but this is very minor and what a fan pays to retain a badge for three days is well worth the investment. Those comic book exhibitors mentioned previously are very good, but every convention has some bad apples and is also looking to make a recovery of their table fees for the convention. One exhibitor who takes the award for biggest con, and I mean con in a bad way is Comicage Entertainment. Trolling around for comics can take days and finding a certain issue and comparing prices can take a full weekend in a sea of comics and exhibitors, but this exhibitor was one to run from, it was scarier than a Hammer film starring Christopher Lee as Dracula because Comicage Entertainment was draining people of not blood, but money.
Here is just an example of what was discovered by this exhibitor and I think WonderCon should watch out for these types of con artists. Going through the boxes of Comics I noticed loads of Excalibur, and I am Excalibur’s number one fan and that is an understatement. Just needed a few more issues to complete my collection of Excalibur and I knew I could find them all at WonderCon on the cheap since an issue of Excalibur will run a dollar and most can be found in dollar bins throughout this great country of ours. To my delight Comicage had the two books I wanted, Excalibur #125, and Excalibur #122. These issues can be found just about anywhere, but since I was at a convention I might as well pick them up. To make a long story short Comicage wanted $60.00 for issue #125 and $50.00 for issue #122. That is a $50.00 mark up for issue #125 and a $49.00 mark up for issue #122. I knew right away that this exhibitor is ripping people off and I warned a couple of ten year old boys who were rummaging through the comic books. The boys thanked me because they brought their lawn mowing money to the convention and they wanted to be wise with it, but they did not know much about comic book pricing and this is the type of person exhibitors like Comicage will prey on.
How about the ugly, are their ugly at such a great convention? Well sure there is, but like in life a convention has it all. Seth Rogan and Bruce Campbell appeared at WonderCon but you would have really never known it since they only appeared in their own panel and no pictures or autographs were available, but I may stand corrected on that. Most people didn’t even know Rogan was there and Campbell only showed up to plug his films. One word of advice to these two actors who are excellent talents, please give yourselves some time and a table to meet and greet fans. You're not Tom Cruise. The most cruel and ugliest experience at WonderCon was the autograph session with Stan Lee the famous Marvel Comics legend. If you paid to see him you were rushed through and told not to speak to the legend except for what a fan wanted on the autograph. The rest of the session was security telling people to move along and don't even glance at Stan Lee. If a fan stopped to catch that glance the security either pushed them away with force or told them to "F" OFF! Speaking to many of the fans and getting their opinions on this Stan Lee debacle they all agreed that they lost all respect for the aging legend and that Stan Lee should change his attitude or don't appear. Granted it was the security doing all the pushing and shoving, but in the end Stan Lee does have some responsibility.
In closing, WonderCon is amazing and I recommend to all fans to attend next year's outing. Let’s hope next year the fans will see it in the Silicon Valley Bay Area, because a major convention is needed up north and south always has the ultimate convention of all ComicCon! To mention everything that had taken place at WonderCon would take weeks, but to experience this you must attend. Hope to see you all next year for more of the good, the bad, and the ugly. Save your cash because you are going to want those Minecraft swords and sonic screwdrivers.
Photo source: social.enterntainment.msn.com
Surrounded by Aliens, Space Travelers, and Daleks, one can get the sense that they are no longer on planet earth or the lobby of the Los Angeles Marriott Hotel. That is the incredible stellar feeling a person receives when experiencing Gallifrey One which is the longest-running and largest Doctor Who convention in the known Universe. For three days a badge member will be surrounded by these types of interesting fans who are cordial and a pleasurable blast to spend a long weekend with.
Day one was spent getting to know the hotel and looking over the program once you receive your official badge. Being a Doctor Who expert and a convention adventurer for several years, I have come to the conclusion that Gallifrey One is the best convention in the world due to the volunteers who run every aspect of the convention.
Wandering the halls and bumping into such characters as remote controlled Daleks, K-9, and Romana impersonators I decided to check out the Dealer’s Room and do my best to not buy anything I didn't need, though I knew the dangers of temptation. The Dealer’s Room was vast with every type of Doctor Who merchandise including autograph tables with your favorite personality. To make a long story short I walked out with some Doctor Who Lego's, a T-shirt, and two autographs from the seventh Doctor Sylvester McCoy. All these wonderful items for the sake of my children who could not make the event, even the autographs were signed for them because I am not an autograph hunter. Later on in the day I met up with Sylvester McCoy and we had a picture taken, and I can honestly say that he is one incredibly funny guy.
Day two was spent speaking to Doctor Who fans about their convention experience and signing a few autographs myself. Having a few copies of my book on hand since I knew there would be people wanting copies and autographs since I was so accessible at the convention and approachable. The only problem was my 5:00 pm panel, and at the same time having an appointment to meet Freema Agyeman who played Martha Jones in Doctor Who with David Tennant. Everything worked out in the end and I just decided to leave my panel for a moment to meet with Freema and take a picture. All in all it was a very fun evening doing the panel and meeting a wonderful, charming actress. I will admit to you that before day two ended I did buy myself a couple of treats. My first gift to myself was a Big Finish audio Doctor Who story titled "Zagreus", and a T-shirt from "A Wrinkle in Time." I have to admit that I thought the T-shirt is genius and you can see it here in the pictures.
Day three for me personally was nothing more than a drive back home to Northern California. There were several reasons for not being at the convention for all three days. One was another appearance at another location and conducting meetings with my public relations discussing this year's upcoming EuroCon in Kyiv, Ukraine. Though Gallifrey One is the largest Doctor Who convention it is easy to see it all in one or two days.
It is unfortunate that they no longer offer one or two day passes, but I can understand why they don't. Gallifrey One is in complete control of their destiny and I see them continuing for the next twenty five years. I do recommend people to attend in 2014 because it is a special year, it is Gallifrey One 25th anniversary and there will be much time lord fun to be had, and this year it was perfect to spend the 50th Doctor Who anniversary with Gallifrey One and all the fans who came out to the convention. Next year let's all meet up and do it all again.
Super Spiderman (UK) Issues #231 – #247 1977
Marvel Team Up (USA) Issues #65 - #66 1978
Hulk Comic (UK) Issues #1, #3 - #46 1979
Incredible Hulk Weekly (UK) Issues #47 - #55, #57 - #63 1980
Marvel Super Heroes (UK) Issues #377 - #388 1981 – 1982
Contest of Champions (USA) Issues #1 - #3 1982
The Daredevils (UK) Issues #1 - #11 1983
Mighty World of Marvel (UK) Issues #7 - #16 1983 – 1984
Captain Britain (UK) Issues #1 - #14 1985
Captain America (USA) Issues #305 - #306 1985
ROM Space Knight (USA) Issue #65 1985
New Mutants (USA) Issue Annual #2 1986
Uncanny X-Men (USA) Issue Annual #11 1987
Excalibur Vol 1 (USA) Issue #1 - #125 1988 – 1998
Weird War III (USA) Issue #1 1990
(Weird War III takes place after issue #34)
Marvel Comics Presents (USA) Issue #31 - #38 1990
(Excalibur appears in Marvel Comics Presents after Issue #35 of Excalibur)
Thor (USA) Issues #427 - #429 1990
(Excalibur appears in Thor after Excalibur #35)
Sensational She – Hulk (USA) Issue #26 1990
(Excalibur appears in She-Hulk after Excalibur #35)
Spiderman (USA) Issue #25 1990
(Excalibur appears in Spiderman after Excalibur #53)
Knights of Pendragon Vol 1 (UK) Issues #1 - #18 1990 – 1991
Knights of Pendragon Vol 2 (UK) Issues #1 - #15 1992 – 1993
Excalibur Vol 2 (USA) Issues #1 - #4 2001
Excalibur Sword of Power (USA) Issue #1 2001
Excalibur Vol 3 (USA) Issues #1 - #14 2004
X-Men Die by the Sword (USA) Issues $1 - #5 2006
New Excalibur (USA) Issues #1 - #24 2006 – 2007
Clandestine Vol 2 (UK) Issues #3 - #5 2008
Captain Britain and MI 13 (USA) Issues #1 - #15 2008 – 2009
Iron Age (USA) Issue #1 2011
Journey into Mystery (USA) Issue #640 2011
Deadpool Team Up (USA) Issues # 893 2011
Age of Heroes (USA) Issues #1 2011
Uncanny X- Force (USA) Issues #19 - #23 2012
Secret Avengers (USA) Issues #22 - #33 2012